Autor Wątek: Deja Vu!  (Przeczytany 2498 razy)

kempy

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« Odpowiedź #80 dnia: 2021-03-30, 00:04 »
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kempy

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« Odpowiedź #81 dnia: 2021-09-15, 09:50 »
https://www.facebook.com/groups/160842683946823/posts/4620840921280288/?comment_id=4621156621248718&reply_comment_id=4621451157885931



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Rob Hobart
Some historical context:
L5R 4e sold over 11,000 copies of its core book across the product's five-year lifespan. This was considered a very solid success and was a better performance than many RPGs.
D&D 3rd Edition, on the other hand, sold over 100,000 copies of the Player's Handbook in its FIRST YEAR.
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kempy

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« Odpowiedź #82 dnia: 2022-01-25, 20:22 »
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kempy

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« Odpowiedź #83 dnia: 2022-03-19, 20:46 »
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I'atz'ek

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« Odpowiedź #84 dnia: 2022-03-20, 13:56 »
Kłamczuszki :)
Squeek

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« Odpowiedź #85 dnia: 2022-03-29, 20:24 »
Ktoś tam próbuje ostatnio nawiązać kontakt z graczami z Top 8 z Day of Thunder w celu przeprowadzenia wywiadów. Nie sądzę, żeby się to udało, np. w przypadku zwycięzcy:



https://www.facebook.com/groups/160842683946823/posts/5273256556038718/?comment_id=5273328282698212
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kempy

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« Odpowiedź #86 dnia: 2022-10-14, 21:59 »
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gaijin

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« Odpowiedź #87 dnia: 2022-10-21, 11:39 »
Ta informacja od Johna stoi trochę w sprzeczności z tym, co usłyszałem od niego mniej więcej rok temu, kiedy rozmawialiśmy na Messengerze. Wtedy podawał dużo niższe liczby, ale chyba pomyliły mu się boxy z case'ami  ;) Przynajmniej tak mi to wytłumaczył, kiedy spytałem go o różnicę pomiędzy tym, co opowiedział mi bezpośrednio, a tym co napisał ostatnio na FB.

Jeśli kogoś to naprawdę interesuje, to mogę wygrzebać te poprzednie wiadomości i pokazać dla porównania. Prawda pewnie leży gdzieś pośrodku :D

kempy

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« Odpowiedź #88 dnia: 2022-10-21, 17:22 »
Jeśli kogoś to naprawdę interesuje, to mogę wygrzebać te poprzednie wiadomości i pokazać dla porównania. Prawda pewnie leży gdzieś pośrodku :D

Mnie interesuje. Dawaj.

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gaijin

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« Odpowiedź #89 dnia: 2022-10-26, 18:20 »
Jeśli kogoś to naprawdę interesuje, to mogę wygrzebać te poprzednie wiadomości i pokazać dla porównania. Prawda pewnie leży gdzieś pośrodku :D

Mnie interesuje. Dawaj.

Sorry, trochę mi zeszło :D Tak to wyglądało jakiś czas temu. Ale tak jak John zaznaczył także i wtedy, to nie są w żaden sposób oficjalnie potwierdzone dane.

kempy

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« Odpowiedź #90 dnia: 2022-11-11, 14:32 »
Odnosnie zamieszania z Spirit Wars

https://www.facebook.com/groups/160842683946823/posts/5945953945435639/?comment_id=5946814108682956

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John Zinser
I think the story is that a small publisher had a computer game called Spirit Wars. WOTC were contacted by lawyers from that company demanding we stop using the name and asking for damages. Both Ryan Dancey and myself lobbied hard against paying out any money. It was a frivolous claim to dig into WOTC’s deep pockets. Unfortunately it feel in the not expensive enough to fight range and they settled. We had to stop calling the set Spirit Wars and started calling it the Set that Shall not be named. The reality was that the print run had already been sold and so the net effect on us was just the payout. I hate frivolous law suites with a white hot burning passion. It still gets my goat to think back on that today and I was not the person paying the money.
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kempy

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« Odpowiedź #91 dnia: 2022-11-17, 23:24 »
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kempy

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« Odpowiedź #92 dnia: 2023-02-01, 23:54 »
MacBeth2001 — Dziś o 20:23
Fun Fact: In the near-final proof version of the Forgotten Legacy set, Cast Aside the Weak had different art, and its printed art was on another card (Creating Order, maybe?). However, while making the final checks, I noticed that the two arts by Leonardo were opposite reflections of each other, and I thought it would be thematically more approriate, since the "happy" version was on the one Bushido Virtue in the set, that the "sad" version should go on the set's one Dark Virture, so the art was moved to "Cast"
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kempy

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kempy

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« Odpowiedź #94 dnia: 2023-02-18, 23:32 »
Gdyby ktoś chciał współuczestniczyć w kolekcjonerskiej euforii ;) Gaijina to proszę:

https://www.facebook.com/1298413164/videos/720087143167869/
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kempy

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« Odpowiedź #95 dnia: 2023-03-07, 17:36 »
https://obakemerchant.com/the-sad-and-somewhat-stupid-story-of-hatsue-and-yozo/?fbclid=IwAR2BBugPE-snQPiw8pe6TNrvWsnI1OfcT2n4Midi0J-u8Q5RqZj7Zn2hWRo

"THE SAD, AND SOMEWHAT STUPID, STORY OF HATSUE AND YOZO
Fecha de la publicación: 06/03/2023
It has been almost 20 years, so I apologize if some details are fuzzy, or I get some of them wrong.

This went down during 2004, at Gen Con Barcelona. I think this was the last event to carry the Gen Con brand in Spain. Barcelona, along with Madrid, was one of the oldest hubs of OP activity for L5R, with a very active community, and an experienced team to TO’s. The official Spanish distributor at the time was Millennium and they got a storyline tournament for us to run. It was a huge thing for us! By now, I really don’t remember if this was a single day thing, or a 2 or more day event, with qualifiers and main event.

At the time, the Diamond arc was developing, with Iuchiban causing a lot of trouble, while the Gozoku was still just a plot thread in the background. The storyline was about the location of the Hidden Heart of Iuchiban, which would eventually play a part on his defeat. The organization of the tournament took a lot of preparation. We were experienced but we had never done anything of this scope before. May L5R players from around Spain and Europe would be coming, and we wanted all to have an enjoyable event! Honestly I don’t remember a lot of details of what went into it; my own specific responsibility was taking care of the side events, the idea being that, at any moment, players that were out of the main event were able to pick new games.

Of course, we went very early to the event venue, which was a large sports court. When we got to Millennium’s convention stall, they presented us with stack after stack of promo cards, in their Spanish-language version. Most of these promos where already know to us, as they had been officially spoiled in the forums, or the website. However, there were several that were completely new and unknown to us! Among these, were Hatsue and Yozo. There were a few others, too, that I don’t remember right now, for reasons that will became clear by the end of this. (And, just to be clear, The Wasting Disease XP was NOT part of this batch).

Anyways, we explained this to the Millennium person in charge. “Are you sure these are OK to release? Keep in mind they are completely new. Maybe they need to be held for a later date.” He gave us explicit instructions that EVERYTHING needed to be given away, completely, by the end of the event. So all these promo cards were extra prices that we weren’t counting on when we started the day, and we HAD to give them away. Because we already had all kind of prizes for winners in the main event, we decided that a good way to make sure everybody had a easy chance to get their hand on these cool hands would be to use them as prizes for the side events.

So, the main tournament started and, has rounds advanced, people started dropping out once they had no chance to make the cut, and they came to play on the side events. To make sure everything was spread fairly, instead of a few players hoarding the cool cards, we changed the format of the side event and we settled on 8-player pods, with a single elimination format. The moment you lost a game, you were out, and you only had to wait a few minutes until there were other 7 players ready and start another pod! Once this started, and as people kept droping out of the main we got people playing non-stop in the tournaments, and there were several of these going simultaneously! Everbody was having fun playing.  It was hectic, and even the AEG European representative, who had come to the tournament, took part in them. 20 years later, everything is a blur. It was an exhausting event, if very rewarding! We got only positive feedback from the tournament and we considered it a success!

Then, as weeks, then months, went by, some of these new promos did appear in English, too. In the end, everything was released… everything but poor Hatsue and Yozo. The arc legality changed, and for whatever reason, there was never an English release of them.

So, let’s jump forward about 10 years, give or take 2 years. During a board conversation with a French player, he starts to give me hell, angrily accusing the Barcelona TO team of having caused the non-release of Hatsue and Yozo. Apparently, the not-so friendly AEG European representative had been bad-mouthing us on the French boards, explaining that the complete English run of these two cards had been destroyed to punish us for spoiling these cards.

Of course, this was stupid. To start with, the AEG guy could have easily nipped this on the bud by letting us know these were not to be given out. when there were only maybe half a dozen out of the bag. Instead, apparently, he took the time to participate in these side events and kept is mouth shut at the time. Then, what kind of stupid punishment is one that the punished doesn’t even know is being dished out? And, who is being punished, exactly? The TO’s, that have done their work, and who don’t even know there is some punishment going around (at least not until 10 years later)? Or the overall community? Were these two cards destroyed because of a stupid tantrum?

At the time, I don’t know what made more angry, the stupidity of the idea, the two-faced attitude of the European representative, or the rude French guy.

…and that’s the sad, stupid story of Hatsue and Yozo.

We got eventually a version of Yozo as a Celestial card (Celestial as the card type, not the arc), as another promo card named Yozo’s inspiration. However, we never got any information about Hatsue."
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kempy

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« Odpowiedź #96 dnia: 2023-03-28, 09:54 »
https://www.facebook.com/groups/160842683946823/posts/6379327168764979/?comment_id=6380367538660942&reply_comment_id=6380783988619297

Rob Hobart:

"AEG was going to publish a big fancy Axis & Allies-style L5R wargame in 2008 or so. Huge box, a ton of miniatures, multi-player game with potential expansions, all that sort of thing.
IIRC, "Art of War" was the working title but it's been quite a few years so I could be mis-remembering it.
Due to issues with the production contract in China (this was AEG's first attempt to work in the Chinese manufacturing world), a currency fluctuation drove the production price too high and got cancelled. The only bit of it that ever saw the light of day was the game-board design, which was used as the map in the 4th Edition core rulebook."

Art of War?

"Yep. Like I said, I edited the rules document, as well as the text for the action cards that would have been included. I was told the final designs for the miniatures had also been approved. (They were going to be larger than the typical 25mm style to allow for more detail and coolness.)
A huge disappointment that it never got made."

"They were already starting up with the "let's do boardgames" plan back then (though it took a few years to get properly rolling) and this was actually AEG's first attempt to produce a boardgame of their own in China. I always wondered why they didn't go back a few years later and try again since all the design and development was already finished. My suspicion is that the production contract was some kind of horrible exclusive thing that prevented this. (They did say later that they "learned a lot" about making stuff in China from the Art of War failure.)
But ultimately that's just speculation on my part -- only Zinser, Rowland, and Lapore know for sure, and since they're still making boardgames in China and need to maintain their corporate relationships over there I doubt they'll want to say anything about it."
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kempy

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« Odpowiedź #97 dnia: 2023-06-10, 11:39 »
https://www.facebook.com/groups/160842683946823/posts/6629396960424664/?comment_id=6630284843669209&reply_comment_id=6631170920247268

Rob Hobart
The decision to destroy the Mantis was not because of Naval being too strong, it was because Brand and Story felt that a faction needed to be destroyed at the start of the arc to show that all bets were off and the usual "return to status quo after a 2-year-arc" model was no longer in effect.

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