Spaliliśmy knajpę, aby zbudować nową.
A gracze Liona narzekali na domek...
O ile mechanicznie nie jest zły, to odnoszę wrażenie, że DT nie zauważyło jednej rzeczy, bycie wielkim, "strasznym" i blankowym nie jest klanowym traitem
Co z tego, jak nie walną prowki jak przeciwnik nie będzie bronił?
Stronghold jest cholernie nudny, do tego przez niego widać straszną obniżkę siły na postaciach w klanie (najmniej postaci z force 4 lub więcej)
Mi sie wydaje lionowy o niebo skuteczniejszy, bo zaczyna
Cytat: koziu w 2013-12-05, 13:43A gracze Liona narzekali na domek...Jest rownie tepy mechanicznie, ale wydaje sie o wiele bardziej skuteczny.
Co za różnica. Będzie miał 5. W tej edycji to moim zdaniem taki bonkers, że równie dobrze mógłby nie mieć na sobie nic.Wybór holdingów zupełnie inny.
Domek jak domek, dobry do learn to play setu i dla takich graczy jak szkrabig, nie będzie im się procesor niepotrzebnie przegrzewać ;PPs. Nie wiedzieć czemu nazwa fortecy kojarzy mi się z bezpłodnością dodając do tego poziom kreatywności DT przy wymyślaniu zasady, postanawiam ten domek nazywać bezpłodną fortecą kraba
Cytat: mirumo w 2013-12-05, 18:45Domek jak domek, dobry do learn to play setu i dla takich graczy jak szkrabig, nie będzie im się procesor niepotrzebnie przegrzewać ;PPs. Nie wiedzieć czemu nazwa fortecy kojarzy mi się z bezpłodnością dodając do tego poziom kreatywności DT przy wymyślaniu zasady, postanawiam ten domek nazywać bezpłodną fortecą kraba skracamy, zgodnie z duchem hamerykanskimbezplodny crab
Błąd, coś mi się wydaje, że granie na Yasukich nieco zmieniło Twój światopogląd (a raczej klanopogląd) Paku Wybacz, ale my w górach tak własnie Was w na tych Waszych pagórkach postrzegamy.Wielcy, straszni, niewiele umiejący (poza wpadaniem w berserk) ale... na drodze to Wam lepiej nie stawać.
Hey guys, what's up? I said this to Kay elsewhere, but felt it bared repeating here. I can completely understand how looking at the Scorpion or Dragon Stronghold, and then looking at the Crab Stronghold could leave you feeling uninspired. The Crab Clan are not a simple Clan. We don't think that on the Design side of things. You have many incredible and fascinating elements to your Clan from many different angles. You have the quick and elite archers of the Hiruma. You have the conniving and economic masters of the Yasuki. You have the mystical Witch Hunters of the Kuni. I could go on but you know this stuff, and it is important to me that you know we know this stuff.These are all great features of your Clan. The different families and themes of the Crab rival the skill and tactics required to play decks of other Clans. Anyone who knows me knows I have played Yasuki nearly non-stop in Emperor Edition. But the Yasuki are not who the Clan are *at their core*. At your core, the Crab Clan are resilient. You shoot them 5 times, they get back up 6. You are The Wall.And that is what we were going for, and I would like to think achieved, with the Impregnable Fortress. In terms of Ivory power level, this makes your Personalities INCREDIBLY difficult to deal with, and on several levels. You can play swarms of little guys, 2-3F each. Cheap bodies that all get pumped when they fight. 3F is the standard to deal with, but it is not super simple by any means, and 4F is quite difficult. Ranged 2 Attacks, Fear 3 Effects, these are all pretty standard actions. By pumping your 2F guys to 3, suddenly my Unholy Strike won't take you down. By pumping your 3F to 4, I really have to start working to take him down. And when you bring out 4F guys which pump to 5? Now we are talking difficult to handle.Or perhaps rather than swarm tactics, maybe you would prefer big units? Nikaru, Kisada, Nishoji, Renyu, Kaiji, etc. 5F was already tough to deal with, and pump it to 6F? Now you have a serious problem on your hands. This extra 1F pump while opposed means your opponent is going to have to use more resources, play more cards, and take more actions in order to bring your Personalities down. What is more Crab than that? And to curb any worries you may have that I have seen sprout up, this Stronghold will in no way hamper the design of your Personalities. 5F non-uniques are going to be *very* rare in Ivory. However, this does not mean we are going to shy away away from giving you guys 4F people (which are 5F when it counts the most).But as you have pointed out, this is not all there is to the Crab. There are many other BRILLIANT attributes, and we are well aware of them. For these attributes, look towards your Sensei. Kuni, Yasuki, Hiruma, Kaiu, whatever themes you wind up with this arc, look towards your Sensei to just as accurately reflect the tactics of those themes and families as we have represented what it means to be a Scorpion or a Dragon with their respective Strongholds. Sensei are not just tack ons, in many cases you can expect them to do much of the heavy lifting for their deck, the way you would expect a new Stronghold would have done in days past.I hope some of this helps. Mostly I hope you guys know that we on Design know you are not just a group of dumb brutes, wielding clubs and waiting for someone to point at something and say "go kill that." The Strongholds are here to reflect who the CRAB CLAN is at its core, a bunch of resilient SOBs who won't fall down no matter how many times I hit them. Look towards your Sensei to show off other aspects of your Clan as well.
This is the only stronghold so far that worries me. Not because it is incredibly broken, bland, or lacks imagination. It worries me because because in my experience it is a nightmare to balance and if they don't do it perfectly either the crabs or the rest of the players will be very unhappy.The reason why it is so bad to balance is that they have to find an even narrower sweet spot than regular for the cost vs. force of personalities, if they are to cautious and over compensate by giving the lower force than normal it would be like they have no ability in their stronghold and crab players like Hero123 would be and have every reason to be mad. On the other hand if they forget about the SH ability and just design the cards they can run in to the problem of the SH breaking those personalities and the you have the rest of the player base unhappy.