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CCG Legacy => The New Order => From the Sensei : Clan Strategies => Wątek zaczęty przez: sejmitar w 2014-10-31, 13:24
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From the Sensei: Scorpion Strategy for The New Order (https://www.facebook.com/pages/L5R-Philippines/96189635962?fref=photo)
by Bryan Reese
When looking at The New Order for Scorpion, I see a lot of cool potential. Bayushi Irezu gives you a second Kensai with a very powerful ability once you get him started up. He combos very well just with Weapons (duh) but also with Zazen Meditation, putting him to a 3/4 immediately, and usually at least a 5/5 with a single Weapon. You also have access to a very powerful Courtier • Samurai in Aggushi & Janqu who can do lots of stuff in the action phase AND stick around to defend you. Shosuro Yamazaki adds a powerful control element to your dishonor build, a control element which gets a brand new twist with Yogo Chijin. Chijin is an absolute beast giving you new ways to play a dishonor deck, focusing more on Spells like Secrets on the Wind and Touch of Death. Combine Chijin with Soshi Kitaiko from A Line in the Sand, and you have a pretty great, brand new way to play dishonor here.
For this article though I am focusing on Strict and one of my favorite Strict decks: Yojimbo. So first let’s look at the decklist.
# Pre-Game (2)
# Stronghold (1)
1 The Shadowed Estate of the Scorpion
# Sensei (1)
1 Jutsushi Sensei
# Dynasty (46)
# Event (2)
2 Devastating Betrayal
# Holding (21)
3 Bookkeeper
3 Coastal Lane
1 Counting House
3 Geisha House
3 House of Floating Petals
3 House of the Floating Lotus
3 Momiji's Chambers
2 Small-Time Bully
# Personality (23)
2 Bayushi Aggushi & Bayushi Janqu
3 Bayushi Akane
3 Bayushi Iyashi, Lady Sorrow
3 Bayushi Kotomuri
2 Bayushi Meiko
1 Bayushi Nitoshi, the Poison Mask - exp2
3 Bayushi Yasunari
3 Shosuro Kayo
3 Yogo Gorobei
# Fate (40)
# Item (12)
1 Ancestral Armor of the Scorpion Clan - exp
2 Demolisher
3 Hidden Dagger
3 Opportune Weapon
3 Raiden O-Tsuchi
# Ring (2)
1 Ring of Earth
1 Ring of Water
# Strategy (26)
3 Brazen Disregard
3 Dirty Tricks
2 Disappearing World Style
3 Final Sacrifice
3 Inspired Devotion
3 No One of Consequence
3 Overwhelming Offense
3 Serenity
3 Soul's Sacrifice
The deck is a tad on the expensive side, so you will notice there is a focus on getting as much gold as possible with Holdings such as Bookkeeper, Coastal Lane, House of the Floating Lotus, and obviously Geisha House’s integration into that scheme. The remainder of the Holdings are there to supplement the theme or for their great abilities. Momiji’s Chambers has become one of my absolute favorite Holdings.
Above the Holdings you will notice two copies of an Event, Devastating Betrayal. This deck plays with a lot of great abilities, a lot of which go into play. Being able to control which of these abilities your opponent tries to deal with is very important. Devastating Betrayal also combos nicely Final Sacrifice, maximizing the chances of your opponent’s action not hitting the Personality they want it to hit.
Looking at the Personality base, we have a few expensive Personalities (Aggushi & Janqu, Meiko, and Nitoshi), a few mid-range Personalities (Iyashi and Kotomuri), and then a dozen Personalities at boxable or less. In reverse order, we have some classics in Akane, Yasunari, and Kayo. Adding to that suite from The New Order is Yogo Gorobei who should play nicely into one of the deck’s themes, which is to bring home the troops unbowed as much as possible. We will get into this a bit deeper later. Gorobei is also a Magistrate, and it gives Scorpion a nice number of Magistrates, opening doors for them to explore, though we are not doing that here.
What we are exploring is a very unique situation Scorpion find themselves in with this set; being able to take advantage of high AND low honor Clan tools. With The New Order, we pick up Bayushi Iyashi, our second, non-Unique three Personal Honor Personality, both Yojimbo. If we feel the need, we could also bring in Horobei for some more three Personal Honor Yojimbos. With these honorable Scorpions, we suddenly get access to some high Personal Honor tools, such as Soul’s Sacrifice, Sparrow Clan Aide, and the brand new Serenity, which we will talk about later.
Lastly we have our expensive Personality line-up in Nitoshi, Meiko, and Aggushi & Janqu. Nitoshi and Meiko need no explanation, and our newest addition, Aggushi & Janqu, flows into the deck very nicely. You will see this deck has a lot of Melee Attacks and with their Melee 3 Attack, they are a great fit. I have not taken advantage of their Open in this deck, but it will be handy for taking the Imperial Favor against low honor clans, as well as other cards if you wish to try them out, such as Contained at Court.
Moving on to Fate, you will instantly see a lot of Items with Melee Attacks. This deck has a large number of Personalities with Melee Attacks, a large number of Items with Melee Attacks, and a large number of force reducing actions, which should bring any enemy targets into range for you. Demolisher has a monstrous Melee 5 Attack, though in using it, it does lose its force, so we need to be more careful with this one. It can also destroy Fortifications, which can be really handy for when fighting those defensive decks. Another nice part of Demolisher is it is NOT a Weapon, so it can combine with a Weapon to make a unit capable of destroying a Province all on its own. If that unit is Yogo Gorobei, he will usually Conqueror home unbowed too. Our other big Melee Attack is Raiden O-Tsuchi, giving us three force and a Melee 3 Attack. It also has a fantastic ability to move you into the battle. With the amount of redirect you have, you can maximize this to play around your opponent’s send home actions. Plus, you know, smacking some people with this massive hammer can be handy.
Moving past the standard Rings and on to Strategies, you will see a wide array of capabilities this deck has to offer. Brazen Disregard is an absolutely brilliant new Strategy that will cancel send home actions, and is Discipline 2 so you can use it later again on future turns. It is also an Absent action, so it will cancel provoke actions as well. Very handy. Be careful though, as it only stop Strategies, so it does not protect you from the favor or send home in play. Dirty Tricks is where we get some of that weird advantage we get, where we can run high and low honor cards. You are generally fine with both of the drawbacks, so this is unopposed straightening with an additional action. Given how many of your guys bow to kill, standing them up and immediately taking an action is going to be nice for an unexpected one-two punch. Disappearing World Style may be one you would not normally look at, but it lets us defend, kill something, and then retreat. Very powerful. Final Sacrifice and Inspired Devotion are both pretty standard cards that should require no special explanation. No One of Consequence opens up the deck to start using some tactics we talked about earlier. With Gorobei’s Conqueror, No One of Consequence’s double Conqeueror, Yasunari’s ability to enter the battle later, and Disappearing World Style’s retreat option, you have a very strong ability to have everyone who attacks return home unbowed. Combine this with the hit and run tactics I spoke to earlier, and we have our deck’s primary “catch-up” mechanism. This will help us combat the fact that we will almost always go second. We could even play Bayushi Atsuto from A Line in the Sand to take this to the next level. I am preferring to try the high Personal Honor route in this version, which leaves no room for Atsuto, but that is a very real possibility. This ability to bring an army of two, three, four, even five people home unbowed is going to give you a massive advantage in coming back from behind.
Finishing the Fate deck we have Overwhelming Offense, making us an oddly good deck for fighting Fortifications, but more importantly the ability to hand out a brilliant five force penalty, losing no honor in the process. In complete contrast to this honor loss card, we have two high Personal Honor cards; Serenity and Soul’s Sacrifice. The power of the latter is well known, and the former is a surprisingly great tool for this deck. With the high number of three Personal Honor people, we will frequently have a Ranged 3 Attack from this card, and since we will more often than not go second, it actually becomes a Ranged 4 Attack. Not too shabby for some “dishonorable” Scorpions.
So with this deck, the focus should be on slowly coming bquote]ack into the game over the course of a couple turns. You will almost certainly lose the first Province or two without defending, that is ok. Try to get some attrition in here, preferably with cards such as Disappearing World Style saving you from losing any Personalities. As you attack them, try to focus on the power of Conqueror and bringing home as much as you can unbowed. Even if you don’t defend their subsequent attack, you will force them into over assigning units to the attack, and when they do, that is where you strike back. When they are down to two or three Provinces, you should find yourself in a place where they had to overcommit and are left with weakened defenses. This is when you should look at splitting your army and taking two Provinces. Generally your opponent is going to have to try and save one of them, sacrificing some bodies and/or cards to keep from falling behind. This is just fine and exactly what we want. With the defensive attrition you cause, plus this weakened defense attrition, you will strengthen your board position and turn the tides.
This is a bit trickier of a game plan to pull off, but we are Scorpion, tricky is what we do.
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a tak z czystej ciekawosci - ten deck działa?
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W wrocławskich testach bojowych poległ w starciu z Ide honorówką oraz lion blitzem autorstwa BR.
Ale trzeba mu przyznać, że był główną siłą w totalnym zmiażdżeniu Dark Nagi w multi chwilę później (choć tak naprawdę nagasy wykończyło poważne gold screw).